
Thankfully the team at People can Fly (makers of the very much underrated Bulletstorm) have enough tricks up their sleeves to prevent it from being a total wash out. Every dog has its day though and Judgment could have proven to be the death of the franchise – sometimes however successful a series it’s just best left alone. Gears 3 was an excellent package that neatly concluded our time in the Gears universe, while the narrative was weak and the game play was getting almost stale it still had enough bombastic action to keep the loyal fan base interested. So what would happen if you made a prequel which was solely comprised of flashbacks? It would be terrible right? Well, having disaster written all over it and with Epic removing themselves from development duties the team at People can Fly have been handed the reigns to Gears of War: Judgment (feels wrong spelling this incorrectly but it’s the title on the box – thank you America), a prequel to the first Gears of War title with a campaign dominated by flashback storytelling. So, prequels…as a rule they don’t appear to work, much like games solely utilising flashbacks as their narrative structure rarely seem to work.
